Sharing the love in the BCM community
Caity's pitch for her BCM215 digital artefact project is both engaging and well-structured. Building upon her prior experience with 'Mornings with Caity' on UOWTV's RadioU, she plans to create a series of podcast episodes with three distinct segments. The first segment will focus on her experiences with Animal Crossing New Horizons, while the others will feature discussions with fellow BCM students about their favorite games and explore random life topics. Caity's incorporation of the Maker Studio to create merchandise related to the podcast's content adds a unique real-world dimension to her project. Her chosen analytical framework, which includes mental health, simulation, and social elements, showcases a deep understanding of gaming dynamics. Overall, Caity's project promises to be an engaging exploration of gaming and media culture.
Lily Scanlon - https://lilscano.wordpress.com/2023/08/18/reliving-the-early-2000s-through-game-media/
Lily's digital artefact pitch on Moshi Monsters demonstrates a clear passion for exploring the cultural and historical significance of this iconic game. She effectively convey the game's initial appeal to children through its creative freedom and interactivity while recognizing Mind Candy's intent to make it both fun and educational. By referencing Ian Bogost's work on the contextual implications of video games, the pitch indicates a strong theoretical foundation for her project.
The choice of a target audience aged 17 to 22, particularly those with nostalgic connections to the game, shows a thoughtful consideration of their potential listeners. Lily's content schedule and emphasis on feedback loops reflect a commitment to engaging their audience effectively. Moreover, the mention of the Moshi Monsters Fandom wiki page as a dynamic resource underscores their dedication to thoroughly researching and documenting the game's evolution, lore, and enduring legacy. Overall, the project promises to offer an insightful journey into the world of Moshi Monsters and its cultural impact.
Amina Powditch - https://aminapowditch.wordpress.com/2023/08/17/surfing-success/
This student's pitch for a digital artefact centered around Subway Surfers is an exciting exploration of a beloved mobile game. Their introduction effectively engages the audience with a nostalgic tone, setting the stage for an intriguing journey into the evolution of mobile gaming since Subway Surfers' release in 2012. The project pitch provides a clear overview of the game's premise, emphasizing its appeal beyond gameplay through para-text elements like achievements, leaderboards, and an original soundtrack. The inclusion of background research on player engagement, cultural localization, and transmedia storytelling demonstrates a solid theoretical foundation for the project.
The project timeline shows thoughtful planning, ensuring that the research and creation process remains organized and efficient. Lastly, the proper referencing of academic sources adds credibility to the project's research aspect. Overall, this pitch promises an engaging exploration of Subway Surfers and its cultural impact, appealing to both fans of the game and those interested in the evolution of mobile gaming.
I love seeing how creative my peers can be and to know what a talented and innovative bunch of people i'm surrounded by makes all the difference in my own work. They inspire me to be unique and try new things in my pieces of work and in everyday life.
- Charli
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